Programs - Present & Past

TechMasters STEAM Academy

STEAM is an educational acronym representing Science, Technology, Engineering, Arts and Math.

Computers For Children-- CODE name, “CFC”, it is our intention to inspire youth through technology. We provide a creative hands-on environment using technology equipment, software, mix in creative thinking, teamwork, activities and a  whole lot of fun to expand our youth’s knowledge of STEAM elements (Science, Technology, Engineering, Arts and Math). – the program is designed to help youth build education & career experiences!
STEAM Summer Camps

For Youth 10-15 yrs. of age


KidCo is both an after school program, and Summer Camp program designed for students 13-21 years of age 8th-12th grade.  


Through creative education, kids learn all the computer literacy basics they need to thrive both in school and the workplace by increasing skills and capacity in computer use and refurbishing techniques.   


Under the supervision and instruction of a Technical trainer, students learn how to build and refurbish donated corporate computers into refreshed systems ready to be used.


Curriculum includes:

Proper handling and PC safety techniques

Basics of Upgrading and Refurbishing  Computers

Basic O/S (operating system) installation and configuration

Established Troubleshooting techniques and utilities maintenance

Hands-on PC production

Quality control procedures


The software component provides training targeting the Microsoft Office Suite, on-line navigation and safety, College and Career focused.


School 2 Home


Over the past 16 years, CFC has made tremendous strides in understanding the challenges associated with closing the digital divide among those who have in-home access to technology and know how to use it, and those who do not and are limited to only hand held devices used primarily for social interaction and gaming.


It is estimated that 60% of homes within the Buffalo city limits do not have a "real" computer in the home. This percentage is paralleled in cities like Syracuse and  Rochester.  This percentage may probably be higher in cities like Niagara Falls, NY, or even in some rural communities. This is largely because many families can't afford to keep Internet service in the home.  Whereas Internet service on handheld devices is typically a low add on fee; however, is not the best solution for educational productivity, career and resume' building, thus many students have little to no knowledge of software applications to help with school and career.


The School 2 Home program evolved out of CFC's KidCo program as an aggressive initiative to bring students and their families together with school districts to learn to use technology and access to computers and connectivity for online options and opportunities available to them. CFC is recognized as a leader in this effort and was invited to be part of the NYS Broadband Task Force that is specifically in place to advance accessibility to broadband service throughout New York, and implement strategies that promote economic growth through the use of high-speed broadband services. CFC is a trailblazer in implementing projects and programs that align with the goals of the NYS Broadband Task Force.


CFC's School 2 Home program provides critical support to families who need help understanding how to access the online parent portals that school districts are using to communicate with parents/care providers regarding school requirements, the latest news and reports, school policies and meetings, and student homework assignments.


CFC training includes:

CFC partners with schools and school districts and agencies to plan trainings that address educational needs that affect the home environment.

CFC then combines specialized curriculum to address high-need home student and parent populations and provides training about on-line information and resources, as well as Internet Safety for both the children and adults in the home.

A computer for the home once the student has successfully completed the program requirements. Instruction includes how to set up their computer and internet service once home.

High school students may complete CFC's technology training that includes refurbishing a computer for the student to actually own and take home

Incorporates software training and free online resources that improves literacy skills, especially for those students that speak English as a second language

A focus on building a career track and achieving educational goals


CFC continues its role as a pioneer and takes on a new challenges!


The John R. Oishei Foundation funded a pilot program with CFC to help address the high need refugee populations that are attending the school districts helping to bridge the digital, language, literacy, and educational divides for these newcomers to our community.


The program took many partners in collaboration and a three-pronged training approach to find out what would be most effective for future trainings.  The families would participate in several CFC training sessions conducted by CFC trainers. CFC Program Coordinator, Genna Mitchell, developed a specific curriculum to include computer basics, email, internet search, NFTA bus schedules, an introduction to the Buffalo Public Schools website and parent portal, and English language links. “Many of the families we worked with had never placed their hands on a keyboard or a mouse," stated Genna, "so it was interesting to observe how a tool that has become such a vital part of our everyday lives had just been introduced to theirs. I'm excited to see the long term effects of this program.”  


The Burmese families wanted news from their homeland and even the refugee camps that they were living in. Genna also recruited and organized a team of interns from UB’s Career Center as additional support staff to assist with the training project. As this program moves forward, our goal is for more families to receive the same instruction and make that connection with their children’s teachers.


CFC is grateful to the John R. Oishei Foundation for providing the funding for the pilot program which facilitated the computer instruction and the home installations; and to our BPSl Team at School #45, Principal Nadia Nashir, , Isabella Keegan, director of library services, and Heather Digiacomo, technology instructional coach. Additional credit goes to the First Niagara foundation for providing the computers through a donation to Computers For Children; and the International Institute of Buffalo for providing translation services and site training for a computer lab, and finally to the WASH Project and Zaw Win of the West Side Value Laundromat.




Computers For Children partners with High Schools to create unique programs that include education and career tracks utilizing latest technology trends to foster greater interest and engagement at the High School level.


CREDIT RECOVERY/FINANCIAL INDUSTRY: A partnership with HSBC Bank, Riverside High School the intention of the program is to engage high school level students to participate and achieve their Full Credit Recovery potential  to graduate from High School.


The program included instruction in the Microsoft Suite with a focus on Financial Literacy using software applications that will improve their understanding of basic budgeting and savings -- a necessary tool for college and life!


Since spring of 2013 over 25 students participated in the program working close with their counselors to accomplish their full potential.




VIDEO PRODUCTION CREW: CFC partnered with Hillside Career Services, Say Yes to Education Buffalo, Northwest Buffalo Community Center and Buffalo Youth Employment and Training Center to deliver a program to enrich the students understanding of technology as it relates to computer science and the video and movie industry.  Thank you to the Praxair Foundation.




Software coding and game design is the hottest trend with high school students. Utilizing methods of gaming to understand how to build computers and hardware construction to gaming techniques and code design.  CFC relates hardware, software and coding to the likes of interested high school students.